Главная › Форумы › Обсуждение модов hl › MMOexp – Chrono Odyssey: Impressive Potential, Harsh Reality
В этой теме 0 ответов, 1 участник, последнее обновление MirabelConnell 1 час, 45 мин. назад.
-
АвторСообщения
-
29.01.2026 в 11:18 #83568
Chrono Odyssey is one of the most anticipated upcoming open-world MMORPGs, largely due to its early trailers positioning it as a true next-generation MMO. From hyper-detailed environments to cinematic combat and time-manipulation themes, the game quickly built hype as a potential genre standout. Expectations rose even higher after multiple closed tests in 2025 involving select content creators.
However, Chrono Odyssey’s first non-NDA playtest offered the wider community a hands-on look at the game—and the results were far more divisive than many expected.This article evaluates Chrono Odyssey purely based on the publicly playable test, not on rumored internal builds or speculative future improvements.First Impressions and Class Selectioncheap Chrono Odyssey Gold features six playable Sentinels:Swordsman (Greatsword, Sword & Shield, Dual Blades)Ranger (Bow, Crossbow, Rapier)Paladin (Lance, Halberd, Mace)Berserker (Chain Blades, Twin Axes, Battle Axe)Assassin (Saber, Wristblades, Musket)Sorcerer (Staff, Manosphere, Grimoire)For this playtest, only Swordsman, Ranger, and Berserker were available. Berserker stood out conceptually, especially with its chain blades, and was chosen for testing.Notably, none of the classes are gender-locked, allowing full flexibility in character creation.Character Creator: One of the Game’s Strongest FeaturesChrono Odyssey’s character creator is immediately impressive. It offers:Highly detailed facial customizationExtensive body slidersWide hairstyle and cosmetic optionsPiercings and stylistic freedomThe level of control rivals—or even surpasses—Black Desert Online. While the freedom allows for immersion-breaking extremes, the sheer depth is undeniably one of the game’s highlights and likely to appeal strongly to MMO players who value customization.World Design and ExplorationThe game drops players straight into action with a fully voiced introduction and cinematic flair. The open world is expansive, and exploration feels genuinely free-form. Features include:Mounts early onClimbing mechanicsSwimming (without underwater traversal yet)Dynamic events and field bossesChrono Gates acting as challenge benchmarksResource nodes of varying tiers can spawn anywhere, encouraging constant exploration rather than linear progression. This non-linear resource distribution is a standout design choice.Combat: The Core ProblemUnfortunately, combat is where Chrono Odyssey struggles the most.Despite inspiration from Souls-like combat and New World, the execution feels clunky, unresponsive, and poorly telegraphed. Key issues include:Heavy animation lock on abilitiesLimited animation cancelingDodge actions that often fail to avoid damageEnemies teleporting or glitching during attacksPoor hit feedback and visual clarityThe Berserker, reportedly one of the better-feeling classes in previous tests, still felt rough to play. Attacks frequently locked the character in place, making reactive gameplay frustrating rather than skill-based.Testing other classes revealed inconsistencies:Swordsman felt noticeably better due to a proper dodge rollRanger had smoother movement and a satisfying slide dodgeAbility animations across all classes still suffered from rigidityAs it stands, combat feels worse than New World rather than an evolution of it.Movement and ControlsMovement uses an inertia-based system similar to New World, resulting in:Sluggish directional changesPoor jump responsivenessNo jump attacksAwkward “bunny hop” dodging for certain classesThese design choices make the game feel dated and unpolished, especially in high-pressure combat encounters and movement-based boss fights.UI, Performance, and Technical IssuesChrono Odyssey’s technical state during the playtest was concerning:Very poor performance, even on high-end PCsSevere frame drops when loading areas or entering townsPlayers and NPCs loading slowly or popping inLow-resolution textures and inconsistent lightingVisually, the game looks nothing like its trailers. Environments often appeared flat, poorly textured, and dark to the point of obscuring detail.UI design also caused frustration:Full-screen UI windows that lock player movementNo minimap, only a compass and full-screen mapUnreliable interaction prompts requiring repeated key pressesLimited quest tracking with auto-accepted objectives cluttering the mapThese issues combine to create an experience that feels more frustrating than immersive.Quests and Chrono GatesQuest design is one of the weakest aspects of the playtest:Vague objectives marked by large search circlesPoor NPC trackingFrequent bugs and broken quest progressionChrono Gates that feel unintuitive for new playersWhile Chrono Gates are intended as difficulty benchmarks, the game does a poor job explaining this, leading to confusion and frustration.Crafting and Gathering: A Bright SpotCrafting and gathering stand out as the most enjoyable systems in the game:Leveling through gathering feels rewardingResources feel meaningful and worth seeking outCrafting gear early provides noticeable power upgradesMaterials can be pulled directly from storage when craftingThese systems feel heavily inspired by New World—and while not as polished, they are among Chrono Odyssey’s strongest features.Overall Verdict: Needs Significant DelayChrono Odyssey shows flashes of ambition and potential, but the current playtest build is deeply flawed. Combat, movement, performance, UI, and questing all require major improvements before launch.Given that the game is reportedly targeting a 2025 release, skepticism is warranted. Even assuming the test used an older late-2024 build, the scale of issues raises serious concerns about whether enough polish can realistically be achieved in time.The developers have acknowledged these problems publicly, stating they are prioritizing:Combat responsivenessAnimation qualityMovement improvementsPerformance optimizationUI refinementsThat acknowledgment is encouraging—but history shows that MMOs rarely transform fundamentally weak combat systems into great ones late in development.Final ThoughtsDoes Chrono Odyssey Gold have potential? Yes—but potential alone isn’t enough anymore. The MMO genre has seen too many ambitious projects fail due to poor execution and rushed releases.If Chrono Odyssey is to succeed, it likely needs a delay. The foundation exists, especially in world design and crafting, but without major improvements to combat and movement, it risks becoming another visually ambitious MMO that fails to hold players long-term.For now, cautious optimism is the safest stance—and hope that the developers can turn that potential into reality before launch.
-
АвторСообщения
Для ответа в этой теме необходимо авторизоваться.

НОВОСТИ
Half-Life
Half-Life 2